C) our latest xDelta patch: 2) Obtain a dump/3DS/CIA of the Japanese game3) Put your dumped copy of the game in the PackHack root folder.4) Run HackingToolkit3DS.exe, and install it asneeded (might need to run SetupUS.exe prior).5) Enter either D to extract your 3DS file,or CE to extract your CIA. And then enter the name ofthe file you put at the root, and press enter.Choose n (case sensititve) when it asks'decompress the code.bin file(n/y)?' Extraction takes a bit of time, so be patient.6) This will created a file called 'DecryptedRomFS.bin'.This is what we need to patch. Open the xDelta UIprogram from Step 1b.
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You'll need to find, train and breed an army of the coolest, weirdest and cutest Dragon Warrior monsters to ever live inside your Game Boy! Any game that involves.
Patch this file with the providedDecryptedRomFS.xdelta. Rebuilding a new RomFS 1) You need to extract the patched RomFS.bin fileyou just created using xDelta.
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You will receive prompts from FBI. You can only download a JPN title on a JPN region console, so at this point you MUST choose to'Install Ticket + Title'.
'It all started back in the Spring/Summer of 2015. I had a strong interest in the DQVII project that was going on, and after working on some translation projects in the past, I was wondering if my skills were anywhere near what they would need to be years later, to attempt a 3DS game.And so I started dissecting the files, the.BINJ files being the easiest to break down. With these dumped, I started machine translating with my rudimentary knowledge of Japanese as well, and a strong knowledge of this franchies/series. I soon had a way of getting my english translations back into these files. In my excitement, I tried out the game changes using NTR, only to discover that though I translated cutscene dialog for the intro, it was all still in japanese!
I soon discovered based on another members own investigations years ago, where this dialog was. Though he had no real idea how to extract it or recreate the files. So I set to work.Many months later, I felt defeated. I could not figure this out.
I had it to a point where I extracted the dialog fully (or so I thought), but could not for the life of me get the text back in without the game crashing! So I sat on it until the end of 2015. It was around this time, another member of these forums decided to take this project on as her own. Naturally, this pissed me off, as I had never totally given up, admitted failure, or passed the torch in any way shape or form.
I'm sure some of you may remember this.This newly acquired aggression put me back to work, for many late, sleepless nights to figure all of this out. I built many analysis tools to try to assess these files.
I finally broke the majority of what barriers were holding me back, and in later bug testing, would find more along these lines, eventually squashing almost all of them.I set out now, to find viable translators, interested in this project. With the help of Callandor05, I found Easton West. I won't drone on much, but the lush translation, puns, humor, and everything he added to it. It was remarkable writing, which we would eventually polish up, and incorporate into the entire script. It was around this same time I discovered Blark on these forums, and what we DQ fans know as the Dragon's Den. He has been google translating the game with his phone, making a screen shot guide, and compiling his own resources into english. I quickly snagged him up for menu translating.
He provided a lot of work, which our editors later polished up, and he editted almost 100% of the in-game images after I showed him exactly how to do it. A huge thanks to him as well for testing! He would shortly be joined by Darkshowdo who assisted with Image edits, the new logo ideas, the trailer, and all the PR and support provided to you guys upon launch.Of course, prior to this, the old large in-game font held us back, and limited us to only so many characters, per 2 lines, per text box. I quickly set to work on this, and discovered how to do it, but didn't have the time, let alone patience. Doing all of this stuff was quickly taking it's toll on my mental health! Callandor05 set out to create the font.
Which he on his own, once I explained the complicated process of how to do it from scratch. He did a beautiful job on it, and you have him to thank for not going to large, small, or putting any more strain on your eyes!Easton West eventually finished the main game script, and it was up to me to finish it. He also left us a bit prematurely with more of the random town NPC dialog completely untranslated. This is when I set to work, alone, and this took me quite some time. As I started to struggle going on this alone, I stumbled upon JasonPK. Now you've seen this name here, as he provided support on launch. You might say between him and Easton West, they collectively restored my faith in completing this project, and continually inspiring me to continue.
JasonPK kicked some serious butt in editting, and expanding the script, since we had a smaller font, and much more room. Tackling menus, descriptions, and the story, I was now re-inspired to continue translating. It was around this time, I discovered MasterofMemes from another project. He ended up providing us with a little bit of work, but helpful none the less.
JasonPK and I often turned to him for tough translations. Additionally, I was talking with the group of fans working on the Great Ace Attorney project. I must give them a brief shout out as well, as many of their translators helped point me on the right path on certain things I was just lost on (context wise).Showing JasonPK how to machine translate, edit, and expand the text then was the next step. He showed no signs of slowing down, and was not having any trouble catching on either. Together, we steam rolled the rest of the script, until we hit a breaking point.
This was the new, never before seen in english, post-game dialog. It made absolutely no sense to us.I set out on my play test, and got to this.
Conquering it in Japanese. Making many rough drafts of what I believed the story to be based on translation work. I then went through and rewrote, expanded, and fixed lots of the dialog in the entire game a 2nd time.This is when all of you started seeing those progress updates and getting extremely excited.
I occasionally ran into snags along the way, especially towards the end of the game. Every 2 gates of so, the entire town would grow more, adding new NPCs and all of their dialog changing along with it. Adding the post-game areas to the game as well, with all those NPCs further complicated this exponential growth and testing phase.But, we got through it. I finished all of it, very late on 10/6/2016. Let me the team know, and we started working on a release plan. There were a few hiccups along the way, and some of you did an excellent job reporting bugs to us as we continue to improve this project.Thanks again for all of your patience!
We all started off doing this for ourselves, but grew tired of the game along the way after much play testing. We finished it for all of you though, and are extremely happy we saw it through to the end! Will there be more project?
We have a huge amount of respect for the publisher and do not ever wish to infringe on their IP, or disrespect them in anyway. We thought, being this was older than DQVII and that only recently got an announcement, along with VIII, this was safe to say we were not getting this one over here (like DQM1+2 on PSX).So. Here's to a successful project, much fun had by all, and to the future!'
- Z6n4ProjectThis is a full translation project, including:. Menus. Custom Font. Story/NPC Dialog. Network support. In-game Image translation and new English Logo/3D Banner.
New localizations terms for monsters/items never used in English before.FAQ. How do I play this?. You will need a 3DS that can use some form of CFW or Homebrew access.How do I use the xDelta Patch?. There are instructions above. You will, at the very least, need a dumped 3DS/CIA (your copy preferrably).What should I do if I can't patch this on my own?. I'm sure we've all discussed 'that site'. Perhaps search on there for a copy, or one of the methods provided.Are there any other options?.
Yes, here are all of the options you can use to play this game, with more methods details in later steps. HANS. NTR - just need raw files and LayeredFS Plugin. CFW - cia install (requires pre patched and re-built).
Flash Card - 3ds file (required pre-patched and re-built) How do I use HANS and NTR?. I am not as familiar with HANS. For NTR you need LayeredFS. LayeredFS is created off of the EXEFS portion as far as I know, so if you (for this game) are running either the base version 1.0, or the eShop update (1.1) you would need the corresponding LayeredFS Plugin.
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Then, if you extract the patched version of the game, from the data folder, in the ROMFS, you need the Message (.binj files), Event (.e files), Font, Layout (.arc) and NaviMap (.arc) folders and files setup appropriately on your SD root, with the LayeredFS plugin. Then simply launch NTR, and then after it is done, launch TW3D.What do I do when my game keeps freezing after launch, on the 3DS Logo?. This means you likely have the official v1.1 update installed for the game, and are running a copy of the game that has an out of sync exheader.
What can you do?. Delete the v1.1 install from your 3DS Memory Manager, under 'Downloadable Content'.
This will let your game launch, but you will not have online access for their Wi-Fi modes (v1.1 literally only gives you that). Use NTR. NTR will not care about this. If you have an original copy installed, and can either (with japanese 3ds) download and run the japanese eshop update, or (other region 3ds) install a CIA of the update, NTR will patch on the fly.
Either patch your version or somehow acquire a version that has a matching exheader id and other info, to the CIA patch you are using. The exHeader.xdelta patch we've released should fix this issue while rebuilding. What about my old saves?. Use JKSV, it's a very nice save import/export tool, to back up your original saves.
They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.I'm confused about the version numbers. HELP!Ok, it's fairly simple. 1) The game released on Version 1.02) They released an update some time ago, bringing it to v1.1. If this is installed and running, you will see the text (v1.1) up by the game's title, on the main menu (where you load a game, start a new game, etc.)3) The translation team has our own version number, to help you know what patch you are running.
This appears in white text, on the black/red splash screen, with the team names and such/ It is in small white text, in the upper right corner and will also look like 'v1.0' or 'vX.X' where X is just numbers.4) Our release numbers should coorespond to the changelogs we release (look above). How can we use your updates?. Sadly, developers like us do not have access to build update CIAs like official developers. You will need to repatch using xdelta, acquire new NTR files this way (or another listed above), or acquire pre-built copies from your friends somehow.
These can simply be installed over top of what is currently there using FBI or some other manager depending on your system.Help, it still isn't working!. Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please.
Take a few minutes and do some research. Update your 'hax' method, and maybe even get on A9LH like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the 'hax' and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on A9LH and 'hax' entry points, using NTR most of the time (until we prebuilt using the xdelta).Where can it be purchased?.Screenshots.
Overview
From the island of GreatLog, journey through the land on a quest. Fight and capture monsters, then breed and trade your captured monsters to make monsters that are more powerful. No, this is not a new Pokemon or Digimon game; this is Dragon Warrior: Monsters 2. These massive 'collect and breed' monster games are perfect for kids but may be lacking for Dragon Warrior fans who love the series. Each game, Cobi's Journey and Tara's Adventure, follows the point of view of one of two siblings, a brother and sister.
Playing as either Cobi or his sister, Tara, you must save the island GreatLog from sinking by traveling to five worlds to find a plug to stop the leak. Along the way, you will fight and collect monsters. You can then train and breed them with other monsters, creating monsters with greater abilities and temperaments. You can even trade with other players to complete your collection. There is an astounding 312 monsters total!
Gameplay, Controls, Interface
Please note that each game, Cobi's Journey and Tara's Adventure, is a separate, physical cartridge. The gameplay is similar in both games, so they will be reviewed together.
If you have played any of the Dragon Warrior games in the series, gameplay is virtually the same. The games themselves are divided into two types: RPG/Adventuring and Puzzle. As you endeavor to complete the main quest, you can collect monsters and do some training. There are some slight differences between the games. Cobi, I found, tends to prefer the monsters that are strong and do a lot of physical damage. Tara, on the other hand, likes to have monsters that use magic and have a stronger penchant for using those skills when in battle. The other difference between the two games is slight storyline/key variations and certain monsters that only appear one game or the other. This encourages trading with friends who have the opposite cartridge.
The quest is straightforward and is more of the walk-talk-fight variety with the assorted mini-quests littered in to acquire more monsters and more training. There is little puzzle solving to do at this point of the game, that comes a little later as you get further in. These games do not have the in-depth plotline of the Dragon Warrior RPG series, just a simple and easy storyline, with the addition of breeding to the gameplay.
Breeding is a completely different story. Your Game Boy now becomes a 'genetics lab'? as you breed one monster with another. Using the Info window will give you the statistics on each monster. This will become the main impetus of the game at this point as you try to create a more powerful monster. You can then fight other Monster Masters in the game or you can fight against a friend's monsters or team up with your friend and fight more monsters from the game. I found playing against a friend to be the most fun, even though a better and much younger opponent beat me. No surprise there!
Graphics & Audio
The graphics are typical of all the Dragon Warrior games, although I must admit the colors are quite vibrant. Monsters are still well-defined and battle actions still interesting to watch. Some 'cut-scenes'? are quite well done But, all-in-all, both Cobi's Journey and Tara's Adventure have the standard Dragon Warrior graphics we have come to know and love.
The sound is nothing exceptional. The music can get repetitive at times, which is why I tend to play the games with the volume all the way down. What can you expect from a one-inch speaker anyway?
Originality / Cool Features
I think the coolest features of these games are the linking ability and just the sheer size of them. It was a lot of fun trading and fighting with other gamers and the games use the link cable to its full capabilities. But moreover, 312 monsters! That is pretty fantastic!
Bottom Line
These are great games for kids who are into Pokemon and Digimon. Or for any aspiring geneticists. The bulk of the game is capturing, training, trading, breeding and fighting. It is a collection game just like collectible trading card games. Both Cobi's Journey and Tara's Adventure are massive in size and will keep anyone occupied for hours. If you are a fan of the Dragon Warrior RPG series and are looking for a deep storyline, this is not for you. However, if you loved the fighting in Dragon Warrior, pick up Cobi's Journey or Tara's Adventure or both and let the breeding/fighting begin!
Overall rating: 9
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